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Showing posts with label pMadrak. Show all posts
Showing posts with label pMadrak. Show all posts

Thursday, February 7, 2013

Templecon Day 1 Wrap Up

OK Templecon was officially to begin. After being up until about 2am catching up with out of town Team Spite members we woke up about 7am to get some breakfast and head down to the gaming hall to get seats for the keynote address.

Les rocking the new official Team Spite shirt. I picked these up two days before we hit the road. 

 Little Scudo wandered over to say what up and get some steamroller sheets.

z1g1 wide eyed and ready to roll to the team tourney.  

The crowd grew outside the gaming hall as we awaited our chance to grab seats for the keynote presentation. Guarding our door was the famous/infamous G'daybloke. It was nice to BS and catch up a little prior to getting into the hall.


PPS Ed Bourelle, Will Shick, and Lyle Lowery preparing to dazzle the crowd with the new hotness. If you haven't seen the keynote presentation yet....but I am sure you have head over to privateer press and check it out.
 
After the keynote address and Q&A it was time to get down to some gaming. The first event of the weekend was the team tourney. I played in this last year and lord is it a long event. it is far too long for my liking so I sat it out and decided to try and play in the 75pt time crisis event later in the day. I walked a round a little checking out the demos in the hallway, the vendor booths, registered for iron arena, and headed back to the room to relax and work on some lists for time crisis.

Time crisis was suppose to be a 75pt event with frenzy timing per the new steamroller 2013 rules. Frenzy timing for those of you that are unaware uses the turn times of two point lvls lower. This means a 75pt event would have seven min turns with one three min extension! The didn't have enough of the correct clocks so we ended up playing 42min deathclock instead. There was a drawing for anyone using two 120mm bases in a single list after watch round. The two lists I settled on were:

Chief Madrak Ironhide (*6pts)
* Mountain King (20pts)
* Troll Axer (6pts)
* Dire Troll Mauler (9pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
* Trollkin Runebearer (2pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Sons of Bragg (6pts)
Fell Caller Hero (3pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)
Trollkin Champion Hero (3pts)

and

Borka Kegslayer (*5pts)
* Mountain King (20pts)
* Rok (11pts)
* Dire Troll Mauler (9pts)
War Wagon (9pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 2 Grunts) (6pts)
* Skaldi Bonehammer (3pts)
Stone Scribe Chronicler (2pts)
Trollkin Champion Hero (3pts)
Trollkin Champion Hero (3pts)

The Madrak list is a variation of the pMaddy list I have been paying for the last year and love to play. I have this list down pretty darn well and have my order of activation pretty well set. The second list is a Family Reunion list that I have played some but never with the two 120mm bases. I was really excited to try this guy out and planned to play this most if not all of the games. It was at this time that I ran into a serious snag in my plans. While I was unpacking my lists for the tourney I noticed I didn't have my keg carrier! I ran out to the war store booth to try and buy a new Borka but they had non in stock. Well looks like just pMaddy for me. The event had a pretty small entrance seeing as so many people were still playing in the team tourney.



My first round opponent was Andrew from New Jersey. The first round scenario was into the breach. He decided to run a Constance Blaze list. We both made some mistake throughout the fight but I think he forgot the effects of snaking when he selected his list as on his feat turn my beat up beasts destroyed large chunks of infantry and due to snaking he didn't get the souls and therefore the major benefits of the feat. The game ended with Constance being assassinate. We both played a little sloppy but it was a fun game and was a good opponent. 1-0



Round two I played Brian from New Hampshire. He was playing pDenny.....uggh. As a troll play I loathe pDenny since unless I am play pDoomshaper I know one of my units/beasts will be out of play the entire game. The game was back and forth. While he decided to crippling grasp the mountain king and take him out of action I was able to do some serious counter damage and was able to weather Denny brutal feat. This too was a fun game but there was a clock SNAFU on my part. Since we didn't have a chess clock that switched time over I forgot to start my clock. In response I decided to let my clock run off time as a penalty which we both felt was fair. I forgot I could just adjust the time and restart my turn. Well the round time ended and we learned of a new SR2013 rule. If the combined time on both clocks is greater than 5 min the game is considered a draw. my clock showed 5 min and his showed 1 min. Result = draw. We were pretty sure his clock was <30 sec so while waiting for the pairings for the next round I hit the start button and began to count. the clock had 12 sec left. Uggh I screwed this game up. 1-0-1



My opponent for the last round was Tim from Pennsylvania. I am not sure if you can make it out but this was a Sturm and Drang force made up of seven war hogs and two road hogs! Here I thought I was rolling beast heavy. The mission at hand was incursion. Incursion is not a favorite of mine playing beast bricks as spreading out is something I really would like to avoid. The game was going pretty well for me as the mountain king just wouldn't die and I was able to continuously block charge lanes with spawning whelps. I got a little careless however and ended up losing on scenario as I couldn't get enough back to contest the last flag. S&D killed the mauler that was contesting the last flag and dominated to get the last two CPs required to win. When the dust cleared I killed all seven war hogs and one of the road hogs but that darn scenario victory jumped up and bit me.

I finished 1-1-1 and never having played at 75pts in the past I have to say it was a fun event to play in. I enjoyed playing with all three of my opponents which helped to make it a fun event. Time to grab a little dinner and get ready for midnight madness. The midnight tournament was warcaster's dilemma which was a 35pt event with specialist. Specialists is a new feature in SR2013 which acts like a sideboard. The two lists I selected for the event were:

Hoarluk Doomshaper (*7pts)
* Troll Axer (6pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Fell Caller Hero (3pts)
specialist:
Trollkin Runeshapers (Leader and 2 Crew) (4pts)
Janissa Stonetide (3pts)
Troll Whelps (2pts)

and

Jarl Skuld, Devil Of Thornwood (*6pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
* Ršk (11pts)
* Trollkin Runebearer (2pts)
Trollkin Fennblades (Leader and 9 Grunts) (8pts)
* Trollkin Fennblade Officer & Drummer (2pts)
Fell Caller Hero (3pts)
specialists:
Sons of Bragg (6pts)
Alten Ashley, Monster Hunter (2pts)
Saxon Orrik (2pts)


My opponent for the first round was Tyler from Connecticut. He was playing Legion and while I cannot remember what his other list was I was pretty sure he was going to pick Saeryn and he did. I went with pDoomie. In hindsight I am not sure why I picked this list as I think Jarl would be a bit better here. I had an odd feeling the dygs were really going to get their moneys worth and maybe that is why I picked pDoomie. I won the roll and went first. Turn one nothing eventful on either side other than buffs and advancing. Two tur I popped the dygs, fell called them, fortuned them, and purified the respawn on an angle. The dygs then charge an angle and neph bolthrower killing the angle and taking out half of the neph. This was an early piece advantage for me and I was able to ride this out to a W. it did get a little hair there for a second near the end when I left the smallest of gaps between minis allowing Saeryn to throw some knifes at Doomshaper but he made it through relatively unscathed. 1-0



Round two I ran into Derrick from Canada. I actually met Derrick last March when I headed up to Toronto to play in the Conquest Tournament that Northblade and Boots were running. Based on his two lists I selected Jarl planing on popping feat early to prevent some shooting. He selected Ravyn as 'caster. The game ended top of three when he moved Ravyn a little too far forward and I was able to drop two sniped bomber shots on top of her. 2-0



Round three was Chris from NYC playing Protectorate. I watched some of his game from the previous round and hear him say he like to play Thyra versus trolls so I had a pretty good idea which list he was going to play. I selected my Jarl list. The game was back and forth with both of us making some mistakes. My biggest mistake came when I had an enlivened Avatar in charge range of Rok. When enliven was put on the Avatar I laid out my plan to trigger enliven and still be able to get Rok on him. Well when I got to that part of my turn I forgot my plans and just primaled Rok and charged....oooppps. We were both starting to see a lot of attrition when the judges came over and called time. I was a little thrown off by this as we didn't have any major clock issues that I could recall. His deathclock had less than a min left on it and my had just over 5 min. What did we learn earlier kiddies? Doh another drawn 2-0-1


 
The last round of the tourney started about 5:30am. I was pitted against Paul from NYC (a buddy of Chris in fact). He was playing Cirle and picked a Grayle army. I went with pDoomie for no specific reason. I was a little on auto pilot at this time and figured out game really didn't mean anything. Paul had me from the get go. He was putting his pieces in far better location and was just out playing me without question. He ended up winning the game on scenario. We had a fun game but he won really easily. While out game was still going on the sun began to shine through the windows and when all was said and done it was 7:00am when the event was over.
 
I really enjoyed this event and liked all my opponents. Despite being thoroughly beaten by Paul I was really happy to hear during the announcements that he finished fourth in the event and qualified for masters. I guess our game did mean something. 
 
After the tourney nick and I stumbled a round for a little bit looking to grab some breakfast but ended up just heading back to the room and crashing. That wrapped up day one of Templecon and I have to say it was a fun day and I was really glad to have seven games that were enjoyable and seven opponents I would gladly play again in the future. Thanks guys for fun games. 

Monday, November 26, 2012

Templecon: Blood, Sweat, Tiers 1st Thoughts (part 2)

Picking up where we left off let’s get back into some more theme force fun. Today I will be looking at Borka's family reunion, the Madraks, Calandra, Jarl, and eBloodsong,

·         Borka, Family Reunion:

o   Requirements to achieve T4:

§  Two or more champion heroes

§  Stone scribe chronicler

§  Three or more champion and/or slugger units

Army list:

Borka Kegslayer (*5pts)
* Pyre Troll (5pts)
* Swamp Troll (4pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 2 Grunts) (6pts)
* Skaldi Bonehammer (3pts)
Stone Scribe Chronicler (2pts)
Trollkin Champion Hero (3pts)
Trollkin Champion Hero (3pts)

I love the family reunion and feel it has addressed an issue bugging me for some time. Why the hell is Boomhowler not faction when taken with trolls? I mean those dirty elves get retribution partisan on all of their mercs why not of Kith and Kriel or something along those lines for Boomie and his boys? OK I am off the soap box now. I love this theme force and I find myself using it nearly every time I choose to take Borka to my FLGS. I typically leave the champs at home when I play it however since I have never really had much luck with them. I don't play them that often, to be honest, but when I do they rarely get their points back and seem to be taken out of play far too easily. Even after complaining about the champions I decided to try them out again. I am a little worried about playing this with no heavies. We will see this list may need some serious tweaking but I like the title of the post says....first thoughts :)

·         pMadrak, War Party:

o   Requirements to achieve T4:

§  Two or more units of kriel warriors

§  Two units of bushwhackers

§  At least one axer and one impaler

This is not the way I like to play pMadrak. I have mentioned it here before, and my local meta knows, I love playing the beast brick with pMadrak. Moving on this is not the lock for me.

·         Madrak, End Times:

o   Requirements to achieve T4:

§  Two units of fennblades

§  Horthol

§  Two or more heavy warbeasts

Two units of fennblades? Cleaning the mold line off my first box set almost made me rage quit the game. “These aren’t the droids we’re looking for. You can go about your business. Move along, move along”

·         Calandra, Children of Dhunia:

o   Requirements to achieve T4:

§  Two or more trollkin solos

§  One or more scout or pyg units

§  Two or more earthborn dire trolls

Army list:

Calandra Truthsayer, Oracle of the Glimmerwood (*5pts)
* Earthborn Dire Troll (9pts)
* Earthborn Dire Troll (9pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
* 3 Kriel Warrior Caber Thrower (3pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Fell Caller Hero (3pts)
Stone Scribe Chronicler (2pts)

Hmm. I used to play Calandra a fair amount when I first started playing WM/H and I always loved her. Calandra got put on the shelf cause people get frustrated playing against starcrossed, her feat, and dygs. I typically take a bomber/impaler with her but seeing as the list doesn't allow for bombers the EBDT is a really good heavy beast option and since the bomber is gone no need for the impaler. One of the nice things about the theme force is that it still allows me to take almost the entire dygmy support staff with the only omission being the champ hero for the CMD 10. This list is my heavy hitter with multiple options for cracking high armor. You may be asking where is the dmg buff? I look at the caber thrower as a dmg buff for the EBDT. by running a caber next to a target then charging the EBDT so that the caber is in his melee range puts the EBDT at P+S 19 with 7 attacks...not a lot is going to stand up to that. If you take into account Cally's feat.....bad news bears for the target. I am playing around with some other builds
so this option is still very fluid.


·         Jarl Skuld, Highwayman:

o   Requirements to achieve T4:

§  Two units of scattergunners

§  Three or more units (kriel warriors, scattergunners, bushwhackers, SoB)

§  Three or more light warbeasts

I don't really care for Jarl's themes. I really like taking minions and mercs with him. I love the gatorman posse and Nyss hunters. If I am going to go with a faction unit I like fennblades. Since none of these units are an option in his theme force Jarl is out.

·         eBloodsong: Blockade Runners:
o   Requirements to achieve T4:
§  Horthol
§  Sons of Bragg
§  Three or more warbeasts

Grissel Bloodsong, Marshal of the Kriels (*6pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Kriel Warriors (Leader and 9 Grunts) (6pts)
* 2 Kriel Warrior Caber Thrower (2pts)
* Kriel Warrior Standard Bearer & Piper (2pts)
Trollkin Long Riders (Leader and 4 Grunts) (10pts)
Horthol, Long Rider Hero (4pts)
Troll Whelps (2pts)

I have not fielded Mrs. Bloodsong in a single game yet but I really like her sculpt and have wanted to play her. The theme force allows you to have cavalry models at -1 pts. That is Horthol for 4pts, full long riders for 10pts, and the war wagon for 8pts…..what’s not to love there. The issue I am having is squeezing in all I want that the 35pt level. I would love to have a wagon and the SoBs (I love these guys now) but I couldn’t seem to make it happen. I also wish she had access to the KSB but no dice. I am considering swapping the two beasts to an axer and a mauler but, on paper, I think I prefer the ranged element the bomber adds and the ability to far strike Grissel.

So there we have it two posts looking at the theme forces available to me for Templecon and a few preliminary lists. I like a few of them on paper more than I thought I would initially. Seeing as one of the lists needs to be T4 I am starting to think I may have to get that last unit of runeshapers and do the Runes of War theme as one of the two. What do y’all think? Any of these lists ones you would not want to see across the table? Any of the lists you would like to see on the painting table and finished? Well work week is almost over so back to actually getting paint to models this week. Hopefully some finished minis to post soon.