Currently on the painting table

On the painting table: Batman Miniature Game!
Showing posts with label army lists. Show all posts
Showing posts with label army lists. Show all posts

Thursday, July 9, 2015

Brainstorming Batman Crews (Batman)

I still have no real idea how to play BMG but that will never keep me from one of my favorite past times.....list building. All minis in the following lists will be minis I own in some state of assembly. I'm currently working on my Red Hood (Joker) crew so I figured I should start to plan some crews for them to fight against. I could surely have them fight against Bane or some other "bad guy" crew but where's the fun in that? Time to throw up the bat signal and bring in the "good guys"

The first batman crew with two models not pictured. Lets break it down:

  • James Gordon: 70 rep/$200
  • Batgirl: 59 rep
  • Alfred Pennyworth: 30 rep
  • Alpha: 38 rep/$500
  • Beta: 27 rep/$300
  • Delta: 33 rep/$300
  • Agent O'Connell: 29 rep
  • Gotham Policeman (tonfa): 14 rep

Total: 300 rep/$1300

Hey Nog I thought you said you were talking Batman crews.....where's Batman? I know but this list is built under the Batman heading to allow me access to Alfred (the limited edition for pre-ordering the regular rule book). Alfred is so important because he allows me an extra $300 in funding and thus allows me to take Gordon's entire swat team. I filled in the last points with additional members of the GCPD. I think I have a lot of my bases covered with this list but I could be wrong.....if you know the game better feel free to comment :) I find when I am building BMG list I like themes and this is the Gordons (Jim and Barbara) with the GCPD.

Since these are Batman lists I threw some of those together too.

Orgins Batman list

Arkham Batman list

I have some other versions of these lists using a special card I received from Knight Models when they sent me some missing parts but more on that another time. Lastly I will leave you with a WiP to show I'm have put down some paint since the orange on Blackgate inmates. 


Started painting up the shipping container. I'm pretty happy with this so far with very little work. I need to finish up the writing on both sides of the container and a few other details but that shouldn't take too much time just gotta sit down and do it. Time for bed see you soon....hopefully. 


Monday, February 2, 2015

Templecon......Nearly Here!

Hey y'all! Well it has been a little while since I have posted but I am still trying like hell to meet my challenge painting goal. The idea of having three fully painted lists and being able to play in IG is long gone but I am holding out hope that I can get the single list done.

I took some time examining my lists and have played around with an Ossrum list to try and make it "easier" to get painted in time. I have played this list in a test game and was happy enough with how it played to be willing to switch over to this for my challenge list (sorry Thexus but your time will come). Here is the list I am looking at currently and how far along each model is towards being painted:

* General Ossrum: 98% done just need some detail work but I can call him done
* Earthbreaker: ~80% done. I need to wash the yellow metals, highlight the purple sections, some detail work, finish the base, and do final assembly
* Gastone: 50% done.
* Galleon: 95% done. I need to pick out a couple details and then do final assembly
* Thor: 80% done. I need to clean up some sections I missed and do some detail work
* Dougal: 15% done
* A+H: 25% done. Basecoats are down on most sections
* Gobber Tinker: 20% done. I have completed the cart section but the gobber himself is only primed at this time
* Press Gangers: 30-40% done. I have been playing around with these guys trying out some new things so each mini is at a different stage. Some of the minis are close to done while others aren't fully basecoated.

If I had focused on this list a little earlier I think I wouldn't be under this kinda time crunch but what fun would that be ;) I have a unit of hammer dwarfs at like 80%, three units drudges at anywhere from 50-75% done, three drudges all at about 80%, and a couple other minis well under way but my split personality and delusions of grandeur had me all over the place. Sorry for the lack of updates and photos but the house computer was acting up and I have been spending the free time in the cave painting.

I doubt I will post again before I leave for Templecon on Wednesday but if you are going to be at Templecon feel free to search me out and see if I made it.....anyone in a Team Spite shirt can point me out.......and if you are there Wednesday night come have a birthday beverage with me....I'm sure I'll have a few.

Friday, December 19, 2014

Templecon Mercenary Musings (List One)

As Templecon approaches and my pile of unfinished mercenary models continue to pile up I need focus my time on banging out only the models needed for Templecon. I intended to have my cephalyx force be my Templecon painting challenge army but I may have to shift the challenge army over to my dwarf list. I have signed up for every event at Templecon currently but I think I would like to focus on iron gauntlet, team tourney (with Northblade and Adam), and hardcore as the "for sure" events. Seeing as IG is a three list event and needs to be fully painted it may force Thexus to the side for this convention. At the current time I am sure Damiano is one of my three lists. List number two will be an earthbreaker list run by either Ossrum or Durgen (I keep going back and forth). I run into trouble when I start trying to pick list number three. The final list is between Drake MacBain and Exulon Thexus. I have no delusion of grandeur and do not expect to reach the "gauntlet rounds" of IG but I don't think I can have a three list pair that will be unable to make a 75pt which is why Thexus is looking more and more like the odd man out.

I have to lock up my list and I think the Damiano list tis the one I need to sure up first as some of the units can potentially spill into my dwarf list. I recently played in an event and was running this Damiano list:

Captain Damiano (*6pts)
* Rocinante (9pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Alexia, Mistress of the Witchfire (4pts)
Eiryss, Angel of Retribution (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Kell Bailoch (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (3pts)

I really enjoyed the list and while I didn't play it perfectly by an stretch of the imagination it did do what I wanted and I was poised to win when a dice spike of 17 on 3d6 at dice off 5 put Damiano in the dirt (killed him to the point). I have no problem with this as it is part of the game but it got me thinking about what I can build into my list to help avoid this from happening again. That brings me to list idea #2:

Captain Damiano (*6pts)
* Nomad (6pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Eiryss, Angel of Retribution (3pts)
Gastone Crosse (3pts)
* Vanguard (4pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Kell Bailoch (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (3pts)

This list is obviously very similar to list number one except I drop Rocinante to a Nomad and dropped Alexia2. I like the idea of Alexia2 but I didn't get much use out of her in the game I played and I get the feeling she is a model you need to have some practice with to really make her sing and I'm just not going to have that time before February. Putting Gastone and the vanguard in there gets me some quality boostable guns to make up for the loss of Rocinante and the all important shield guard so I can potentially avoid that one final shot assassination which got me last time I played list one. I also like the idea of the possible Gastone/Galleon going into the earthbreaker list at 75pt if needed. I did a third list because I can't leave well enough alone and have to keep tinkering all the time. Lets take a look at #3:

Captain Damiano (*6pts)
* Rocinante (9pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Eiryss, Angel of Retribution (3pts)
Gastone Crosse (3pts)
* Vanguard (4pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (3pts)

Once again very similar but I was able to get Rocinante back into the list at the expense of Kell and the Nyss hunters while slotting Boomhowler and Co into the unit spot. While they will not be as effective at range as the Nyss hunters Boomhowler with deadeye can get some work done and really gum up the works as a tarpit unit. I feel I will be a little more tempted to cycle death march over to the Boomies from time to time which I'm not sure is a good or bad thing as it is really freakin' amazing on Kayazy.

I think for the present time I am leaning towards list number two but three is still in play. If I go with number three I can play Durgen/Earthbreaker and put the Nyss with him. If I go with list number two I'm more likely to play Ossrum/Earthbreaker and have boomies available if I want. Once I settle on the Damiano list I will be able to pick a dwarf list and once lists one and two are locked in I can see my 75pt options between the two lists and that will help select between Drake and Thexus for list three.

So what do y'all think? Damiano list 1, 2, or 3?

Saturday, October 25, 2014

Kickin' the Tires on Mercenaries

Last weekend I borrow the wife's minivan and drove the gaming crew drove down to Gamers Gambit in Danbury Connecticut for the Dark Omen Invitational Qualifier (DOIQ)......and hopefully the Dark Omen Invitational (DOI) itself. The Saturday DOIQ was a 64 player SR2014 tourney with players gaining access to the DOI on Sunday. If I remember correctly we ended up with 57 players showing up to the event (we had two pay but not travel with us). The DOI was a 16 player masters which players qualified for via other regional events and was also a Warmachine Weekend Qualifier. The winner of the DOI not only secured a spot a WMW but would also have their airfare and room paid for which was pretty amazing. The Prize support for the weekend was pretty sweet as one player was randomly selected on Saturday to receive a 50pt list of their design and those playing the alternative event on Sunday (ie didn't qualify for the DOI) where entered in a second drawing for another army.

The lists I chose for the qualifier were as follows:

Highborn Covenant

General Ossrum (*5pts)
* Ghordson Earthbreaker (19pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
* Arcane Tempest Gun Mage Officer (2pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Herne & Jonne (3pts)
Lady Aiyana & Master Holt (4pts)
Eiryss, Mage Hunter of Ios (3pts)
Goblin Tinker (1pts)
Master Gunner Dougal MacNaile (2pts)
Professor Victor Pendrake (2pts)
Taryn di la Rovissi (2pts)
Thor Steinhammer (2pts)

Four Star Syndicate

Captain Damiano (*6pts)
* Nomad (6pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Alexia Ciannor & the Risen (Alexia and 9 Risen Grunts) (5pts)
Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Eiryss, Angel of Retribution (3pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Kell Bailoch (2pts)
Orin Midwinter, Rogue Inquisitor (2pts)
Rhupert Carvolo, Piper of Ord (2pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (3pts)

All in all I was happy with my lists but was VERY inexperienced with them. I played the Ossrum list twice prior to the event and I never played the Damiano list. I seem to have misplaced my SR sheet so I don't have everyone's name but I promptly went 0-4 followed by a bye and then I got paired up against one of our guys and won finishing the day at 2-4. Round one I got paired up vs Cryx and was a little sloppy with my caster placement and got pDenny'd. He feated, scourged, parasited, and then a couple Nyss shots later I was done. The next two rounds I deathclocked myself vs Legion and Trolls and I don't recall how I lost round 4 vs Protectorate. If it wasn't abundantly clear before it surely is now you shouldn't play brand new factions/lists at large events if you have any desire to do well ;) One of our guys qualified for day two so the rest of us got into the spell draft event on Sunday to try and win the next raffle army. Adam lost in round two of masters so we all dropped after the raffle was drawn and headed back home. While I was unreasonably disappointed with my results it was a fun weekend of Warmachine and hanging out with friends. I look forward to learning my mercs lists a lot better and hope to have a pretty firm grip on them by the time Templecon rolls around.

Monday, August 25, 2014

Gotta be Some Kind of a Record (for me)

Over the weekend we headed back to my parents house to spend a few days. This typically turns into a zero percent hobby time weekend but for some reason this weekend things just "clicked". In my last post I showed the GenCon pre-releases I was able to get my hands on and Circle has been calling me since I knew Thorle was heading my way. I brought a few blisters with me to my folks and even had my wife pick up a few more minis while she was out shopping with my mother one day (I know crazy). Here are the results of the weekend:


As you can see I cleaned and prepped a 'lock, one heavy, three lights, a solo, and a unit (ok I know shifting stones are a joke of a unit but its a unit). If we count the warlock as 5pt that's a total of 33pt assembled in a weekend which is unheard of for me. Really early and no idea if it is any goo but I was thinking of this as my first Bradigus list:
 
Bradigus Thorle the Runecarver (*6pts)
* Woldwatcher (5pts)
* Woldwatcher (5pts)
* Woldwatcher (5pts)
* Woldwatcher (5pts)
* Woldguardian (9pts)
* Woldwarden (9pts)
* Woldwarden (9pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Shifting Stones (2pts)
Blackclad Wayfarer (2pts)
Gallows Grove (1pts)
Gallows Grove (1pts)
 
I have no idea if it will be any good but I liked the feel of it and think it has some play (from my circle noob point of view). Ok I need to go prep some of these bases and do a little more assembly then its prime time!



Friday, June 6, 2014

Dozer & Smigg: Color Me Surprised

Well I am sure many of you have already seen this but Dozer & Smigg spoilers hit the web last night. Those that have not see them yet here is the back of their card:


The front of the card hasn't been seen but it is reported he is standard blitzer stats except mat 6 (well kinda) and arm 19. I have to say I am pleasantly surprise with the mini and very happy he is only 9pts (I was sure we were looking at another 11pt character). I have to be fully honest I was very nervous about this guy when his photo hit the PP webpage and I am glad to see that those concerns were for naught. 

Just cause I have a pretty model doesn't mean my rules have to suck.......mountain king!

I think my favorite part is his animus. I have been wanting an artillerist for some time now and to be able to put it on maybe two minis a turn is really nice. I'm not thrilled about the inaccurate part but it was kinda expected. I know many people will be looking to play him with Gunnbjorn due to his affinity but I think there are a bunch of 'locks that will want these guys along and a lot of minis in the faction that will love to play with him. I think my favorite possible synergy may be with the war wagon. I have enjoyed this model when I have played it and you cannot go wrong with +2 mat and the ability to re-roll deviations on a 5" pie plate. I was texting with some buddies last night and told them to cook up some list off the top of their heads. Tim threw this one back pretty fast:
 
Grissel Bloodsong, Marshal of the Kriels (*6pts)
* Pyre Troll (5pts)
* Dozer & Smigg (9pts)
* Dire Troll Blitzer (9pts)
War Wagon (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Fell Caller Hero (3pts)
 
There is a lot of nice synergy here. You have the blitzer gaining the +2 to attack rolls with very little to block LOS to D&S other than the wagon. Then there are all the possible targets for Bank Shot:
  1. Grissel: two AOE shots and who doesn't love a RAT 8 AOE 3 boostable knockdown shot?
  2. War Wagon: OK not rat 8 or boostable but RAT 7 AOE 5 knockdown gun!
  3. Pyre troll: use the re-rolls from artillerist to try and drift a fire causing AOEs on those pesky stealth support solos.....looking at you Eiryss and Gorman. If the boosted blast damage doesn't do the trick the fire might next ture :)
  4. Then there is always their own gun
I think I like the list but there is certainly room to tinker but I think I may take tis exact list out for a spin when I get my hands on them.
 
I also cooked up a couple lists quickly.
 
Hunters Grim (*4pts)
* Troll Impaler (5pts)
* Dozer & Smigg (9pts)
* Dire Troll Blitzer (9pts)
* Trollkin Runebearer (2pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Sons of Bragg (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Saxon Orrik (2pts)
Stone Scribe Chronicler (2pts)
 
This is the Grim2 list I just played at the SOO but with Dahlia and Skarath removed in favor of Dozer & Smigg. This will allow Dozer to benefit from snipe and his animus on feat turn and hopefully have an additional +2 rat from mark the target. While there aren't the same amount of AOEs he will also buff the blitzer.
 
Madrak Ironhide, World Ender (*5pts)
* Dozer & Smigg (9pts)
* Dire Troll Bomber (10pts)
* Trollkin Runebearer (2pts)
War Wagon (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Fell Caller Hero (3pts)
Goblin Tinker (1pts)
 
I have wanted to play around with an eMadrak shooty list for a little while now and here is a quick take on that. There is no blitzer here to take advantage of his veteran leadership but the bomber is a fan of artillerist for sure bumping his RAT to a solid 7. The in ability to put far strike and bank shot on the bomber is a little upsetting but I still think there is something here. The tinker is there cause I had a spare point.
 
These are only a couple lists I have been toying with and I am sure I will be hit with many more in the next few day but I need to get to bed so we will cut this off. I was pleasantly surprise with our the first Trollblood spoiler from the new book. This gives me hope that Borka2 and the highwaymen won't be flops but I am still being cautiously negative about them ;) Here's hoping Mickey has been working on his ninja skills (I gave him a big list) and these fine looking gentlemen will be in my possession early next week.


Thursday, June 5, 2014

Southern Ontario Open Recap Part 2

So after our night on the town the alarms woke us up earlier than any of us really wanted. After rocking the free breakfast at the hotel and the mandatory (should be for all convention goers) shower we threw on the Team Spite shirts (except Tim who forgot his) and hit the road for the Canadian Legion that was hosting the event.


Some of the only photos I remembered to take


When we go to the Legion I got to say quick hellos to some of my Canadian buddy like Northblade, Chadi, Boots, and Charles (my partner in crime after the painting class) After the hellos it was time to break out the minis and get the tray ready for the day. It was at this time Tim realized he brought one of his troll cases and didn't have the minis needed for one of his lists :/

This mess is my tray prior to round one. Damn three lists and trolls :)

I don't know about y'all but round one of any event is always the most nerve racking for me and the lead up to pairing is always anxious. All I was hoping for was a match up where I had a clear drop and didn't have to think too much. Lucky for me this came true and I was paired up vs Legion and the scenario was destruction. 

Round1: I was paired up with Fadi from Northblade's meta. I forget what his other two lists were but I was nearly 100% sure he was going to drop eVayl theme force and I was right he did. Fadi's list was as follows (to the best of my memory):

Vayl, Consul of Everblight (*6pts)
* Naga Nightlurker (5pts)
* Raek (4pts)
* Angelius (8pts)
* Angelius (8pts)
* Angelius (8pts)
* Ravagore (9pts)
* Ravagore (9pts)
Spawning Vessel (Leader and 5 Grunts) (3pts)
Blighted Nyss Shepherd (1pts)
Blighted Nyss Shepherd (1pts)

I dropped Runes of War. I was very happy with round one as it was a central scenario I felt very comfortable, the terrain was set up in such a way I could put my wall in great spots plus there was water, and I know the Vayl list pretty well to boot. 

I won the roll and decided to go first. I deployed in a pretty standard runes set up with the Doomie, the beasts, Janissa, and the KSB centralized and two units of runeshapers on each flank. Turn one everything pretty much runs forward. I had a little brain fart in my turn one as I forgot to do no continuous effects from the KSB and on his turn the ravegores set two of my runeshapers on fire....doh! All in all the game went pretty well for me and I feel hes was a little too conservative as I was able to score three scenario point on top of three and then get another two on top of four to win the game on scenario. Out of round one W CP:5 AP 23....1-0

Round2: I was paired up with Andrew who was playing Circle. His three 'locks were eKreuger, pMorvahna, and eMorvahna. I was pretty sure I was going to see eMorvahna so I decided to drop runes of war once again. He did indeed drop the Goatlady and his list was as follows:

Morvahna the Dawnshadow (*5pts)
* Gorax (4pts)
* Warpwolf Stalker (10pts)
* Warpwolf Stalker (10pts)
* Woldwarden (9pts)
Warpborn Skinwalkers (Leader and 4 Grunts) (8pts)
* Warpborn Alpha (3pts)
Wolves of Orboros (Leader and 9 Grunts) (6pts)
* Wolf of Orboros Officer & Standard (2pts)
Druid Wilder (2pts)
Gallows Grove (1pts)

The scenario for round two was balance of power which from my experience isn't all that "live". I decided to drop runes once again. Just like in round one I won the roll for initiative and once again elected to go first. This round my side of the table wasn't as favorable to my standard deployment as there was a pretty large obstruction on my right flank that would effect my standard "unpacking" He deployed his skinwalkers across from the runeshapers on my right flank and the unit of wolves across from the runes on my left flank where they could run into a forest. I went with a pretty standard turn one except the two units of runeshapers on my right flank were not able to get as far out as I would normally like them. The next turn we exchanged minis on the flanks and were jockeying for position. I lost the mauler to a primaled stalker on a turn I was considering feating but decided to hold off. I attepted to RFP as many of the skinwalkers as possible but my axer just didn't damage Mulg enough and Mulg was fully healed after eating two skinwalkers. Once he was down to a skinwalker and the alpha he ran them around my right flank and feated putting a lot of pressure on my backfield and swinging the attrition game largely in his favor. Luckily for me he had scales a few too many time and Morvahna was pretty far up the table to get feated skinwalkers into my backfield and she had 2 fury left in her. After surveying the table I felt I had a very solid Mulg assassination run in line if I could get all my orders of activation layed out properly. Janissa advanced and tectonic shifted pushing two skinwalkers off of Mulg and one off of Doomies back arc. Doomie was now un-engaged and I advanced him forward to rampager a beast out of mulgs charge lane, put fortune on Mulg, and feated. I was struggling deciding if, after receiving rush, Mulg was in charge range of Morvhana it was going to be <1/4" either direction. I decided I could afford to charge and fail so I charge a wilder that was a little closer but on the same trajectory I needed. I had to take a freestrike from a gorax but mulg was at full health so it wasn't too scary. Once the charge of the wilder was completed it turned out I would have been able to charge Morvahna....oh well. I killed the wilder with my fist and was able to take my club initial on Morvahna without having to goad. Since Doomie's feat was up she was going to have to take a D6 each time she transferred and between Mulg's dmg and feat dmg she just couldn't hold up. Mulg killed her with two fury remaining. Round 2 W CP:0 AP: 42.... 2-0

Round3: Before the pairing came out I was desperately hoping for some compelling reason to pick one of my other two lists. I was really enjoying runes of war but I needed to get the other lists on the table. Turns out I was paired up with David who was playing Cryx so Grim2 you're up. David was playing Lich2, Terminus, and pSkarre. He ended up dropping pSkarre and the list was as follows:

Pirate Queen Skarre (*6pts)
* Desecrator (9pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Mechanithralls (Leader and 9 Grunts) (5pts)
Mechanithralls (Leader and 9 Grunts) (5pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Necrosurgeon & 3 Stitch Thralls (2pts)
Satyxis Blood Witches (Leader and 5 Grunts) (4pts)
* Satyxis Blood Hag (2pts)
Satyxis Raiders (Leader and 9 Grunts) (8pts)
* Satyxis Raider Sea Witch (2pts)
General Gerlak Slaughterborn (3pts)
Satyxis Raider Captain (2pts)

Scenario for round three was incursion. The board was pretty fair in regards to terrain with nothing really sticking out except one fag was in a forest. I won the roll to go first and I never like to go second vs Satyxis so I elected to go first. I deployed the SoB and Saxon on my right flank across from the right flag which was in the forest, D&S got deployed on the left flank, and the Hunters Grim/battlegroup/scattergunners/dygs we all centrally deployed. Turn one dygs burrowed, Grim put mirage on the scattergunners, and everything advanced. I tried to keep minis far enough back so as not to get charged by the raiders. I did a pretty good job of not getting charged on his turn but he decided to just run his raiders into my army and start jamming up the scattergunners and the dygs pop up zone.....the flag on my left went away. On turn two I popped my feat and attempted to clear as many raiders and mcthralls as I could but didn't' get as many as I would have expected. Over the next few turns the middle of the was just bogged down with back and forth fighting and David taking the advantage on attrition due to the recursion he had in his list. I really didn't execute a good game plan after engagement was established and felt like I was fighting an uphill battle the entire game. As I was getting very short on time I attempted a last ditch attempt to snatch a win from the jaw of defeat and was able to dominate the right flag to get up to four control points with 20 sec left on my deathclock. He was able to contest on his turn however and I lost on time. This game was very disappointing to me and has stuck with me since it ended. I have replayed it in my head multiple time and I just played poorly and didn't really make it tough on David. I had some terrible dice throughout the game but by no mean was this why I lost. It seems to me that dice tend to favor a well executed game plan and my rolls reflected my play. As I mentioned above I wish the list was a little different from design but I really wish I could play this game again from go. I cannot say with confidence that I would win but I can say I would play a better game. My hopes of an undefeated day one went out the door and the wind was completely out of my sails. I took a while looking at the table and replaying things in my head. Round 3 L CP:4 AP:37.....2-1

Round 4: I was still a little out of sorts and replaying the last round and I don't remember the warlock pairing for this round. I was playing Matt and he had Legion so I was gonna drop runes I figured I could play eGrissel day two if I qualified. The scenario for this round was Close Quarters. He dropped Saeryn. Once again I won the roll for initiative. I don't remember too may details from this game but I ended up winning via assassination on my feat turn as he ended up killing himself with feat dmg. Round 4 W CP:0 AP 75...... 3-1.

So at the end of day one I was 3-1 and had only played two of my three lists. When they did the raffle and announcements for day two they decided all the 3-1 players were invited back to day two and that they weren't going to narrow the field to the top 16. So I was back for day two and after losing round one Tim clawed back to a 3-1 record and was also going to be playing on day two. It was at this time that the announce the top player from each faction for the day and turns out I was the top Trollblood player and got a Trollblood patch and pair of dice for that achievement. I was pretty worn out by this point and while our initial plans were to hit up the town once again I ended up just going back to BWW to grab some food and watch the UFC PPV.

We came back for day two but neither Tim or myself were that into it. I got paired up with Phillip who play with Ze Frenchies out of Quebec I believe. He was playing mercs and was a really good dude. I forget his pairings at this time but know one had an earthbreaker. The scenario for this round was Outflank. I had so much fun playing runes on day one I said screw it I'll play it again. He selected:

Magnus the Warlord (*6pts)
* Nomad (6pts)
* Sylys Wyshnalyrr, the Seeker (2pts)
Kayazy Assassins (Leader and 9 Grunts) (8pts)
* Kayazy Assassin Underboss (2pts)
Kayazy Eliminators (Leader and Grunt) (3pts)
Kayazy Eliminators (Leader and Grunt) (3pts)
Steelhead Halberdiers (Leader and 9 Grunts) (6pts)
Steelhead Heavy Cavalry (Leader and 4 Grunts) (10pts)
Lord Rockbottom (2pts)
Ragman (2pts)
Wrong Eye & Snapjaw (9pts)
* Bull Snapper (3pts)

I may be off with one or two of the solos but I am pretty sure this was his list. Turn one prtty standard advances on both side. Top of two I rock hammered a bunch of kayazy and was able to kill one girl from each pair of eliminators so I was pretty happy at the end of my turn with what I killed and amy positioning......well I shouldn't have been. I kinda forgot what Magnus' feat did and after clearing the left zone (a couple of those runeshapers didn't want to die) he got Magnus into his zone and feated. Oh no! I was pretty much locked out and was done at this point. Hindsight being 20/20 I may have been able to throw my axer into the zone to get myself an extra round but I got rolled game over. Since the game ended early we got to chat a but and he was a good dude and I hope to run into him at Templecon next year.

Tim lost his round one game to a guy we know from Buffalo. Seeing as we were both out of the running for anything we decided to drop and hit the road back to the States. The tourney was very well run and I hope they do it again next year. While I would love to say I won and was heading to WMW the best part of these trips is truly the old friends you get to catch up with, the friends to travel with, and the new people you meet.

Monday, June 2, 2014

Southern Ontario Open Recap Part 1

I'm well overdue on writing this post so lets just get at it. Last weekend was the Southern Ontario Open (SOO) which was a masters event which was also a Warmachine Weekend Qualifier. The event was open to 96 players and the final count at the beginning of round one was 88 players! This is by far the largest event I have played in outside of Templecon. I have to apologize ahead of time for the lack of photos as, like usual, I got caught up in the event and forgot to take many pictures. Here are the lists I brought to the event:

Hoarluk Doomshaper (*7pts)
* Troll Axer (6pts)
* Dire Troll Mauler (9pts)
* Earthborn Dire Troll (10pts)
* Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Trollkin Runeshapers (Leader and 2 Crew) (3pts)
Janissa Stonetide (3pts)

Nothing Earthshattering here just your run of the mill tier 4 Runes of War. This is just a solid all around list and the one I probably felt most comfortable with going into the event. I'm pretty sure this was the drop if I didn't fell I knew the drop....if you follow :)


Here is the old man all ready for the Canadian invasion. I started painting him up two or three days before we were suppose to leave. He is nearly 100% finished in this photo just a couple small detail/touch ups needed. The base was re-purposed from another mini which helped save some time. 

Grissel Bloodsong, Marshal of the Kriels (*6pts)
* Troll Impaler (5pts)
* Dire Troll Bomber (10pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
* Skaldi Bonehammer (3pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Trollkin Warders (Leader and 4 Grunts) (8pts)
Fell Caller Hero (3pts)
Feralgeist (1pts)
Trollkin Champion Hero (3pts)

My version of what MoM calls the Miserable Meat Mountain. I obviously had to drop Mulg out due to character restrictions so I opted for a ranged battle group. I was pretty happy with this list going into the event and felt pretty comfortable with its game play.

Hunters Grim (*4pts)
* Troll Impaler (5pts)
* Dire Troll Blitzer (9pts)
* Trollkin Runebearer (2pts)
Pyg Burrowers (Leader and 9 Grunts) (6pts)
Sons of Bragg (6pts)
Trollkin Scattergunners (Leader and 9 Grunts) (8pts)
* Trollkin Scattergunner Officer & Drummer (2pts)
Dahlia Hallyr & Skarath (9pts)
Fell Caller Hero (3pts)
Saxon Orrik (2pts)
Stone Scribe Chronicler (2pts)

This list was the one I was most unsure about and gave me the most anxiety going into the event. This is the list I was play-testing the most going into the SOO and the one that underwent multiple changes in the time leading up to our trip. I was never 100% sold on the list and I was playing with the build whenever I got a chance to think about it. Despite practicing it a fair amount of time I was running tight on the death clock every time I put it on the table which was a little concerning. I was tinkering with the list  all the way up to the time I had to submit it to the TO the day before we left for Canada. This list was going to be my Cryx drop with some Khador cross over in there. I tried to borrow some JBFlanz tech and use Dahlia and her snake but I kinda wish I just dropped her. Hindsight being 20/20 I think I would have dropped D&S and put a slag troll in the battle group and either a champ hero or kithkar to have a commander for the dygs. If I went with the kithkar I would have had a spare point for either a feralgeist, swamp gobbers, or even a sorcerer....IDK. There are parts of the list I like but just didn't get it to that sweet spot I was hoping for. I think in 9 days when Horgle hits shelves I'll drop D&S and slot Horgle and slag troll into that slot and give it some more table time.

I got out of work Friday morning at 0700 and headed home. after putting about an hours into pDoomie to get him to the photo above I grabbed a quick nap. I was heading to the SOO with three of my Team Spite brethren: Scudo (Circle), Tim AKA LordSorrow (Legion), and Nick aka Naseluk (Skorne) so after Tim got out of work I picked up the guys loaded up the mini van and hit the road. We got into Hamilton around 2130 and decided to grab dinner across the street at Buffalo Wild Wings. After some food and drinks (taste so good when it hits your lips) we decided to make a night out of it. We got back to our room at about 0300 Saturday morning. What a way to be rested for day one of a big tourney ;)

This went a little longer than anticipated so I'll get into my games in my next post. Off to bed for this guys.

Sunday, May 4, 2014

List Evolution/Tweaks

Hey guys hope all is well. Many of you may be aware that myself and a few of my Team Spite brethren have been preparing for the Southern Ontario Open and Friday was a day I was able to get out an practice again. I have been having a really tough time pinning down my third list for this masters event and I am still in a state of flux but may be getting a little closer. I have said previously that Doomie1: Runes of War and Grissel2 were going to be lists one and two and this has not changed. This three, however, has gone through multiple drafts and warlock choices starting at Grim2, then Grim1, then Jarl, then back to Grim1, back to Grim2, Calandra, glance at Borka, back to the Grims and Jarl, and finally Grim2 (I think). As you can see I have been all over the place.

Friday afternoon I headed over to the FLGS with my latest Hunters Grim list to give it a go. In game one I play Nick and a Rastheth: Chain Gang theme force. The scenario was close quarters and we were playing with a 45 min deathclock vs the appropriate 60 min to try and drive focus and efficiency. I ended up clocking myself but I think I played pretty well but wasn't focused enough on scenario and need to work on that. Game two I played against Adam and a Denny1 list. I was very excited that Adam came out as I really want to try and use this Hunters Grim list as my anti-Cryx list and also have some spill over into anti-Khador infantry as well. Once again we played close quarters. I ended up losing the game on an assassination as I was nearing the end of my clock again (gotta get faster) but was very happy with the game and the way the list functioned for its roll. Adam made me realize I need to work on my "unpacking" and placement a little more but all in all I am fairly happy with the bulk of the list but I'm not 100% in love with the battle group. Grim's battle group has changed multiple time and here are some of the groups I have used:

Hunters Grim (-4pts)
*Bomber (10pts)
*Impaler (5pts)
*Runebearer (2pts)

I wasn't in love with this after putting it on the table. I think a large part of my issue was the entire list was too ranged focus and wasn't balanced enough. Time for take two.

Hunters Grim (-4pts)
*Rok (11pts)
*Axer (6pts)
*Runebearer (2pts)

Due to my overabundace of range in my first lists I swapped to a more melee oriented battle group for my second attempt. I only tested this once and due to poor placeent got Rok killed too early in the game but I liked the more balanced feel to the list. I did miss having access to far strike on non-feat turns however.

Hunters Grim (-4pts)
*Bomber (10pts)
*Impaler (5pts)
*Storm Troll (5pts)
*Runebearer (2pts)

The previous battle group helped me shift my list to a more balanced plan of attack in my troop selection so I shifted the battle group back to a more ranged oriented attack with an animus via the storm troll to assist more of my melee troops. This was the battle group I played in both games on Friday and was pretty pleased with it on the table.

Hunters Grim (-4pts)
*Blitzer (9pts)
*Impaler (5pts)
*Storm Troll (5pts)
*Runebearer (2pts)

This is a battle group which has not seen the table yet but will be tested next time I get out to the FLGS to practice. I love the bombers (whats not to love) but by dropping the bomber to the blitzer and dropping the feralgeist (just a point filler)I can add in a more useful solo like Victor Pendrake, Alten Ashley, or a min unit of bone grinders (Scudo wants me to do this). I love me some AA but I think I am leaning toward Vicky P as an other source of KD and easy application of mortality. That spell is truly bananas and if I can put it on a KD'd mini and not have to boost or let Moses troll apply it even better.

OK enough of my ramblings for now. I will leave you with a quick wip from this afternoon. This is a unit that has been in every version of my Hunters Grim lists right from the get go.



I didn't have a ton of painting time between laundry, dishes, a sick child, and getting dinner made while the wife had the sick child at urgent care getting antibiotics but i did get the metals basecoated on a min unit and the UA leader. I am sure many of you listen to the Muse on Minis podcast and a recent topic of conversation has been Minimum Sized Units of MSU list building. I guess this is a 40k principle and one they feel if gaining traction in WarmaHordes. While I don't know if troll shave a great MSU game (maybe here and there) I do feel that min scattergunners with UA is the way to go with this unit and save 3pts to put towards a solo or support. Well anyways here are the guys that will be joining Grim, Muggs, and Krump in my attempts to nail down list three for the Souther Ontario Open. I will paint up the last four minis but not sure if it will be while I bang out the min unit for my Grim list or later. While I was working on these gentlemen I reinforced and reminded myself of something....I HATE painting units. Well that's all for now have a great week y'all.

Saturday, April 5, 2014

Sturgis, The Corrupted

When I got my kickstarter minis two days ago I would have told you that you were crazy if you thought dead Sturgis would be the first mini I assembled......and I would have been wrong. As part of the Vengeance release we have been having 25pt tournaments every Friday night with coins available every night. While this is not the traditional way people do book releases it has kind of become a tradition in our meta and in the past has turned into some large events.
 
I played my trolls Thursday night at the other FLGS so I wasn't planning on attending the Friday night event but after receiving a few texts from Les and Adam I talk with the wife and decided I was in. I picked up my Khador coin the first week (have the Khador coin from every book release) so I needed to decide what I was going to play. I jokingly said dead Sturgis to Adam and he convinced me I should and that I could borrow some of his stuff. Here is what I came up with:
 
Sturgis The Corrupted (*6pts)
* Ripjaw (5pts)
Bane Riders (Leader and 4 Grunts) (11pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (3pts)
Pistol Wraith (3pts)
 
I am sure I could have come up with something better but I really wanted to try out Adams Bane Riders and giving them stealth is never a bad thing, right? Ok I decided I was going to play now lets get assembling:
 
Parts all laid out ready for cleaning/ assembly. The mold lines were not that bad but as you can see lots of tiny flash from vents (I assume)

The Corrupted all ready to roll. The left wrist connection point is very tiny so I highly recommend pinning this. I didn't pin due to time restraints and it has broken off at least twice already.
 
So you may be asking what do you mean time restraints? Why didn't you have time if you were just assembling the mini to play and that's it? Well...... I was texting with my Canadian buddy Mr. Bell AKA Northblade and he convinced me (didn't take too much) that I should try and get him fully painted before heading to the store. I had maybe two and a half hours before I had to leave for the FLGS but said what the hell lets give it a go. Due to the basement flood I have paints and supplies all over the hous right now so I had to scramble to find everything. It looked like I was going to be grounded before the flight even took off as I couldn't find any of my primer but I came across some grey Vallejo Surface right when I was about to throw in the towel. I'd say it took a good 30 min of my time away finding my supplies and get set back up.

Sturgis primed grey and standing next to a Dragonforge Designs Lost Hemisphere base (for motivation)

Corrupted metals basecoated. I did a mix of VMA gun metal and rust (metallic) to achieve this color. As this was drying I had to leave the house to go get my son off the school bus so that cut another 20min or so off my time.

Drybrushed the metal with VMA steel, then added some gold trim accents with VMC brass, then filled in some plates with the original corrupted metal base color.

Painted the pants with P3 Rucksack Tan and the boot covers with P3 Bootstrap Leather. As you can see the weapon hand snapped off (this was #2)

The last thing I was able to do before I packed up and headed out was basecoat the cloth in the mid-tone from the Reaper Master Series muted purple triad. I forget the name of the color at this time.
 
It was a decent effort and I am pretty happy with the progress after about an hour and a half of paint time. As you can clearly see there is a bunch left to do still but I should be able to bang him out pretty quickly once I sit back down with him. I think if I had an hour more before heading to the store he would have been "finished". I ended up going 2-1 at the event. The game I lost I tried to assassinate Butcher one. I tried to shoot him with the pistol wraith and missed. Tried to hit him with a boosted parasite (needing 8 on 3d6 since he wasn't iron fleshed) and missed. then charged him with 4 bane thrall grunts and two axe and missed all six attacks :o Well guess that wasn't meant to be. I know people don't think Cryx Sturgis is very good but I have to say I had a blast playing him. Playing Cryx again may have had something to do with it but I really like Sturgis and had a good time. I'd say the highlight of my night was in game one Les jammed mini-feated zealots into my army. I teleported Sturgis into the middle of them and feated killing ALL but one of the zealots! It was glorious. OK that's all I have for now hopefully I'll have a finished Sturgis for y'all to see soon.

Thursday, March 6, 2014

Pluses and Minuses

In my last post I expressed my desire/plan to have the storm troll finished by this time.....well that hasn't happened. My week off from work started Monday morning which usually allows me some hobby time. I haven't had much hobby time at all as I have been working at my per diem job a lot this week. They are having a staff issue at my other job and I was asked to pick up as many hours as I possibly could. I really like the people at my other job and wanted to help out so that is where my time has gone. This leads us to the +/- of the situation.....while I have little time to work on hobby stuff I will have more $ to spend on hobby stuff. My stash of hobby money has dwindled down over the last few months so its a perfect time to refill the stores with these extra hours.

I have been able to do a little work on the storm troll as you can see here:

Did the final highlights on his skin and put the base color down on all his nubs

Filled in the runes on his skin with P3 arcane blue. The photo above was a shot I took after "testing" it on one side. I have since filled in all the runes with the arcane blue.
 
 
So that is where we currently stand here in the cave. I am not working the next three day so hopefully my next post will be of a finished mini. I may not have a lot of hobby time tomorrow as I am hoping to head to the FLGS to get a game or two in. I am not sure which list I am going to play but I think I am either going to play:

Borka Kegslayer (*5pts)
* Pyre Troll (5pts)
* Slag Troll (6pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
* Krielstone Stone Scribe Elder (1pts)
Trollkin Champions (Leader and 4 Grunts) (9pts)
* Skaldi Bonehammer (3pts)
Trollkin Champions (Leader and 2 Grunts) (5pts)
Trollkin Champions (Leader and 2 Grunts) (5pts)
Stone Scribe Chronicler (2pts)
Trollkin Champion Hero (3pts)
Trollkin Champion Hero (3pts)

or

Grissel Bloodsong, Marshal of the Kriels (*6pts)
* Troll Axer (6pts)
* Mulg the Ancient (12pts)
Krielstone Bearer and 5 Stone Scribes (4pts)
Trollkin Champions (Leader and 4 Grunts) (10pts)
* Skaldi Bonehammer (3pts)

Wednesday, January 29, 2014

The Gang is All Here

I know I did a poll on which army I should paint first but seeing as I was missing some of my energy beasts I skipped the Warrior Nation for now (they are next) and instead decided to start working on an outlaw posse. I felt outlaw was the way to go thematically since Mickey is doing lawmen. Nick is doing enlightened but anyone can shoot those dead freaks not reason needed ;)

So with theme in mind and my love for the characters in the WWX world I went about creating a $750 outlaw posse and this is what I came up with:

  • Jesse James $200
  • Frank James $135
  • Apache Kid $100
  • Jake 'Smiley' Williamson $75
  • Cole Younger $75
  • Sniper Rifle $45
  • Shotgun $45
  • Hired Hands wave1 x3 $30ea.
Total: $750
Influence: 9

 
The big boss man under assembly
 
 Cole Younger. I love this mini I just wish he didn't lose the bowler hat from the concept art.  

Smile
  
Light support in the form of a shotgun and sniper

An earlier version of the list used the Wrath and wave two HH these guys aren't in the first list.
  
Maybe he stole Cole's hat?

  
 
The characters of the list
 
Gotta love the airbrush for priming when its 0 degrees F out
 
Some leather basecoats sprayed
 
   Cole's coat
 
I found some of these barrels in the basement bits box. I figured they would make a nice obstacle.
 
While I was part way through the above steps a box showed up from Outlaw Minis. Here are the contents of the box.
 


 

I wish there was a foam topper. Maybe they will over one through Battlefoam at some point.

Pluck foam layer

Missing KS items!
 

Tuesday, October 1, 2013

Poll Closed WWX Faction Selected

Hey all. Well September started off with a bang I was having some really productive hobby (terrain) time and blogging consistently and then the wheels fell off. Life has a way of getting in the way of hobby time and while nothing bad happened I just had no time to get back to the hobby world. Despite the fact that I didn't post after the 19th I had the most views in a single month so thanks y'all for looking in and checking out my lil world.

The poll for my first WWX faction has closed and Sitting Bull and the Warrior Nation won by a nose. I have been tinkering with list for all three factions I was considering playing and I just "borrowed" this list from one of the members of Outlaw Miniatures. Here is the list I will be painting once my kickstarter arrives:

  • Boss:
    • Sitting Bull $200
  • Underboss:
    • Sky Spirit $145
 
  • Sidekick:
    • Walks Looking $80 
  • Hired Hands:
    • Scalper Close Combat $35
    • Scalper Close Combat $35
    • Scalper Close Combat $35
    • Scalper Close Combat $35
    • Brave Close Combat $25
These are the scalper hired hands (wave 2). Any of the 5 models with headdress' are CC minis



Random CC brave hired hand but probably my favorite.
  • Lights Support:
    • Energy Beast $80
    • Energy Beast $80



Total $750
Influence: 7

I'm going to try and do some new things with these minis such as glow effects around the eyes of Sitting Bull, Sky Spirit, and the Energy Beasts. I am also going to try the airbrush power weapon technique seen on multiple youtube painting videos for Sitting Bull's and Walks Looking's blades.

Outlaw miniatures just informed us backers that the cargo freighter from China has hit the high seas and is chugging its way across the Pacific (they actually gave us a site where we can track the progress of the boat). If all goes well on the ocean, and then customs, and then packaging I should hopefully have these minis in hand by the end of the month. So with that in mind I better get back to working on that demo board. Thanks again to all that voted on my poll and for stopping by the Cave.
 

 

 

 

 

 

Saturday, April 27, 2013

Spending Spree/All About the Airbrush

After the disappointment of not being able to get Grim2 the other day I hit up my favorite online retailer discountgamesinc.com and made a purchase. I ordered Grim2 and a second Grim1 to paint at the same time. I picked up a second Grim1 because my Grim1 was one of the first minis in trollbloods I painted and I was curious to see the difference. I also picked up a pot of P3 paint, 2 brushes (needed synthetic brushes for oil washes and for Vallejo Liquid Gold paint), and one resin base. You may be saying not much of a spree there Nog....I will get to the rest of it in a second.

I finally got back down to the cave and splashed a little paint around. I still have little interest in traditional brush painting (not sure why) but I have been really into the airbrush. I have been watching a bunch of painting videos on the topic and just want to work with the airbrush. The first piece I have here is an old metal feral warpwolf. I know a lot of people are saying this mini is "dead" with the riphorn coming out but seeing as I have it I said might as well paint it up.  





 

At this point he is nearly all airbrushed. I did the skin with the airbrush using three colors. I basecoated with VMA sandy brown, then shaded with VMA burnt umber, and highlighted with VMA skintone. I was happy with the results for the most part but I did have some mess up. I had some airflow control issues had had some messy spray sections. One of them is on the right biceps but luckily this one is hard to see. The other is on the left triceps but not as bad as the right biceps. I then basecoated the fur with the airbrush using P3 battlefield brown. I then had to break out the real brushes and I drybrushed the fur sections using P3 bootstrap leather, beast hide, jack bone, and a little Menoth white base. I blacked out the armor plates in preperation for the metal basecoats but I stopped there. I also started basecoating a couple other minis with a two tone basecoat via the airbrush but those with wait until I get a little further along.

This love of the airbrush leads to my second and larger purchase of my spending spree. I have been looking into a second airbrush for a few months now and I finally decided to pull the trigger and buy one. I picked a Harder & Steenbeck Evolution Silverline 2 in 1. I have read good things about this brush and after talking with someone via emails my mind was set. I was considering the Badger Krome but elected to go with the H&B Evo. I also picked up a few other supplies while I was shopping online so that is that.

I am really looking forward to getting my new toys next week and hopefully my new trolls will get me back into the full swing of painting. I plan to play some games next week (most likely Friday) and I plan to test out Grim2 for the first time. I have yet again come up with another list one that I can play without having to finish ant assembly, other than Grim and the boys, prior to game day:

Grim2 (-4pts)
*Mountain King (20pts) 
*Rok (11pts)
*Runebearer (2pts)
Fennblades: full (8pts)
*UA (2pts)
Pyg Burrowers: full (6pts)
Fell Caller (3pts)
SSC (2pts)

I kinda miss not having the bone grinders in there but I really like the damage potential on nearly all the models in the list. I think mortality can go a long way to helping the mountain king reach his potential but that will remain to be seen. I am fairly comfortable in the statement that the dygs will be a terror with the potential to benefit from mortality, a fell call, and charge of the trolls. If you pull off the perfect storm these little buggers can get to mat 10, P+S 12, and P+S 18....not to shabby :)

OK thats is that for now. Have a great weekend all and hopefully next week will see a flurry of activity in the cave and a bunch of updates.